Pitch

Waple Worlds is a dice-chucking, card-drawing, miniature-moving tabletop game for 1-4 misfits of any age that engages players in over-the-top situations where violence isn’t always the answer. Based on Yahtzee-style dice rolling, players are given the option to fight their foes (win or lose can be a win), tackle problems with bribes or even to simply run away depending if the dice roll is right; all of which are viable ways to winning the game. A player’s turn consists of them rolling to see what pops out of the Random Crap deck, rolling to see where the Bad Guys on the board will go and which Waple (if any) they attack, moving their character and taking an action of some kind, then passing the dice to the next unlucky Waple. Games can be scaled for time and difficulty, so a quick 20-minute game is possible, or it can go on all night. Waple Worlds is an ever-changing game that will never play the same way twice and encourages players to work together as a big wacky family to win the game by beating all the baddies, and the ultimate boss, on a pre-determined number of tiles.

The main core box will consist of: 16 location tiles for the players to explore, 4 Tactical Tiles to represent the inside of various locations, 20 Bad Guy cards showing the various foes the player will have to overcome during the game, 40 Loot Cards to be found by searching around the location tiles or awarded from Bad Guys, 8 Hero cards to represent your characters stats and information, 8 Hero Miniatures to represent the player on the board, and enough tiles and standies to represent any bad guy that can come up!