The Game Tiles

WAPLEworlds is made up of game tiles based on the whichever theme you are playing; these could be a city, the jungle, a space station, an alien planet, or Biff Waple’s mamma’s house.

The tiles are 6×6 one-inch squares. Some are blank, some have locations, others have random spots where you may find things. There is also a path that shows the direction in which any bad guys on that tile may move.

When you first start a game, you will place a tile on your regulation-sized WAPLEworlds gaming table¹. You’ll then place your Waple(s) on the START space, and in neighboring spaces if you have a friend to play with.  You’ll then roll six 6-sided dice, add them together, pick a BAD GUY from the BAD GUY DECK and place its marker on the number rolled. Note that the picture here doesn’t have numbers added yet, but just imagine them for now, pretty little numbers all over it.  Never mind, the fact that numbers weren’t on it was driving me crazy, so I just added them.

You may notice a squiggly line going throughout the tile. That there is the path that the bad guy takes while stomping around his turf. The white arrow with the grey border on the path shows his starting direction of movement. Each turn he will move a certain number of spaces, based on his MOVEMENT score.

You are probably already thinking out your strategy, eh? “I’m going to avoid the Fat Lady in the Electric Shopping Cart by going around the bottom of the map. Well, that’s where you’d be wrong, maybe. Before moving a bad guy, you will roll a 6-sided die and see if she will be passive and continue on her merry way, or if she is going to be aggressive and HEAD RIGHT FOR YOU! AAAHH!!!!

There are also respected establishments for you to enter, and some not so respectable:

  • If you are tired you can go to Pepe’s Motor Lodge for some rest.
  • Big Al’s Fat Camp is where you’ll want to train up and add skills to your Waple.
  • Scam and Save is this neighborhood’s trusted pawn shop.
  • When you have explored multiple tiles and want to travel a long distance, go visit Abdul’s Roach Coach. His certain items on his menu give you so much gas that it’ll launch you up and over to other tiles!
  • The Dark and Scary Alleys are great places to encounter things… sometimes.
  • Cheese dip is the Waple staple. Hey, I’m a poet and didn’t know I was! I haven’t decided if the blank yellowish orange space will be the queso store or if you buy that at the roach coaches. But queso will give you energy. For that case, the motor lodges may not be needed if they do what queso also does. Eh, time will tell.

Oh, one last thing about these tiles. Both Waples and Non-Waples can only move horizontally or vertically, unless they have a special item that says otherwise.

And the arrows on each store indicate the door and the side on which you must enter. You can’t just walk through walls, unless you are certain characters.

Another last thing, those solid black lines are barriers. When you flip over a new tile you cannot walk through those.

 

¹Not provided. We hear that some people have been able to play on other surfaces but we can’t say for sure.